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Microsoft XNA, XNA Runtime Format(s) XNB and (officially) Application(s), Status Discontinued License Microsoft XNA (a for XNA's not acronymed ) is a set of tools with a managed provided by that facilitates and management. XNA is based on the, with versions that run on, and the. XNA content is built with the, and played using the XNA Framework (for Windows games), or published as native executables (for Xbox 360, Windows Phone and Zune).

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In many respects, XNA can be thought of as a.NET analog to Microsoft's better known game development system, but it is aimed at developers primarily interested in writing lightweight games that run on a variety of Microsoft platforms. XNA is the basic platform for. The XNA toolset was announced March 24, 2004, at the in.

A first Community Technology Preview of XNA Build was released on March 14, 2006. XNA Game Studio 2.0 was released in December 2007, followed by XNA Game Studio 3.0 on October 30, 2008. XNA Game Studio 4.0 was released on September 16, 2010 along with the Windows Phone Development Tools. According to an email sent on 31 January 2013, XNA is no longer being developed, and it is not supported under the new ' layers of nor on the platform.

An open source cross platform version of the Microsoft XNA 4 Application programming interface called is being developed, and a crossplatform reimplementation of the XNA API called exists as well. Contents. Overview XNA Framework Microsoft XNA Framework is based on the native implementation of 2.0 for Xbox 360 development and on Windows. It includes an extensive set of class libraries, specific to game development, to promote maximum across target platforms.

The framework runs on a version of the that is optimized for gaming to provide a execution environment. The runtime is available for, and. Since XNA games are written for the runtime, they can run on any platform that supports the XNA Framework with minimal or no modification. Games that run on the framework can technically be written in any.NET-compliant language, but only in IDE and all versions of and 2010 (as of XNA 4.0) are officially supported. Support for was added in 2011. The XNA Framework encapsulates low-level technological details involved in coding a game, making sure that the framework itself takes care of the difference between platforms when games are ported from one compatible platform to another, and thereby allowing game developers to focus more on the content and gaming experience. The XNA Framework integrates with a number of tools, such as the (XACT), to aid in content creation.

The XNA Framework provides support for both 2D and 3D game creation and allows use of the Xbox 360 controllers and vibrations. XNA framework games that target the Xbox 360 platform could only be distributed by members of the Microsoft XNA Creator's Club/App Hub, which carried a $99/year subscription fee. Desktop applications can be distributed free of charge under Microsoft's current licensing. XNA Build XNA Build is a set of game asset pipeline management tools, which help by defining, maintaining, debugging, and optimizing the game asset pipeline of individual game development efforts.

A game asset pipeline describes the process by which game content, such as textures and 3D models, are modified to a form suitable for use by the gaming engine. XNA Build helps identify the pipeline dependencies, and also provides API access to enable further processing of the dependency data. The dependency data can be analyzed to help reduce the size of a game by finding content that is not actually used. For example, XNA Build analysis revealed that 40% of the textures that shipped with were unused and could have been omitted.

XNA Game Studio. Main article: XNA Game Studio is a for development of games. Five revisions have been released so far, but as of 2015, no new versions will be developed.

XNA Game Studio Express was the first version released on August 30, 2006, and was intended for students, hobbyists, and independent (and ) game developers. It was available as a free download. Express provides basic 'starter kits' for rapid development of specific genres of games, such as, and. Developers could create games for free with the XNA Framework, but to run their games on the Xbox 360 they will have to pay an annual fee of US$99 (or a four-month fee of US$49) for admission to the Microsoft XNA Creator's Club. With an update, XNA developers could compile Xbox 360 binaries and share them with other Microsoft XNA Creator's Club members. XNA Game Studio 2.0 was released on December 13, 2007.

Building Xna 2.0 Games Pdf Download Windows 7

XNA Game Studio 2.0 features the ability to be used with all versions of (including the free ), a networking API using on both Windows and Xbox 360 and better device handling. XNA Game Studio 3.0 (for Visual Studio 2008 or the free Visual C# 2008 Express Edition) allows production of games targeting the platform and adds community support. It was released on October 30, 2008, and supported C# 3.0, LINQ and most versions of Visual Studio 2008.

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XNA Game Studio 4.0 was released on September 16, 2010. It added support for the platform (including 3D hardware acceleration), framework hardware profiles, configurable effects, built-in state objects, graphics device scalars and orientation, cross-platform and input, microphone input and buffered audio playback, and integration. XNA 'Game Studio 4.0 Refresh' was released on 6 October 2011, and added support for Windows Phone 7.5 (Mango), and. XNA Framework Content Pipeline The XNA Framework Content Pipeline is a set of tools that allows Visual Studio and XNA Studio to act 'as the key design point around organizing and consuming 3D content'. XDK Extensions Formerly known as XNA Game Studio Professional, XDK Extensions is an add-on to XNA Game Studio and requires the Microsoft Xbox 360 Development Kit. Both are only available for licensed Xbox developers. The extensions include additional managed APIs for achievements, leaderboards, and other features reserved for licensed game titles.

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Titles developed using XDK Extensions include winners of Microsoft's competition among others. The most heavily publicized of these was. License agreement The Microsoft XNA Framework 2.0 specifically prohibits the distribution of commercial that connect to Xbox Live and/or Games for Windows Live in the absence of a specific agreement signed by both the developer and Microsoft. This means that XNA Game Studio can still be used to develop commercial games and other programs for the Windows platform, although Microsoft's networking support code for Xbox/Windows Live cannot be used. Self-developed network code can still be used inside the developer's XNA project. Games created using XNA Game Studio may be distributed via the marketplace, and formerly via.

The software may also be used to create commercial games which target Windows. Dream Build Play was an annual and global $75,000 Microsoft contest promoting Microsoft XNA and eventually, although it predated it. The contest was first announced in 2006 and first opened in January 2007. Many winners are notable developers in the community. Xbox Live Indie Games.